History has presented us with examples of imaginary objects and structures that prefigured our contemporary conditions. In pondering Constant Niewunhuys’ New Babylon as the ultimate imaginary object of urban architectures, there is also Bush’s Memex as the ultimate imaginary object of knowledge consoles. These future-minded design studies arrive out creative practice and military research disciplines, respectively. But they share a common perspective on the destiny of humankind as a networked and reciprocal society.
On the Hyper Architecture of Memex and New Babylon
November 14th, 2009 · No Comments
Tags: Academic Essay · Book Review · Conference Review
Space Time Play, A Catalog of How Video Games Change Our Landscape
October 15th, 2007 · No Comments
Space Time Play — Computer Games, Architecture and Urbanism: The Next Level
» Book Website (spacetimeplay.org)
» Table of Contents (PDF)
» Introduction (PDF)
Available to the US in November 2007 from Birkhäuser and edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger, Space Time Play — Computer Games, Architecture and Urbansim: The Next Level offers readers 62 [...]
Tags: Book Review