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	<title>mercurious &#187; education</title>
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	<description>A memex, a sketchpad of research.</description>
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		<title>Sutherland: “Back to the future”</title>
		<link>http://www.mercurious.com/wordpress/2008/05/27/sutherland-back-to-the-future/</link>
		<comments>http://www.mercurious.com/wordpress/2008/05/27/sutherland-back-to-the-future/#comments</comments>
		<pubDate>Wed, 28 May 2008 00:38:44 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
				<category><![CDATA[Memex]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[Object-Oriented]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Sketchpad]]></category>
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		<guid isPermaLink="false">http://www.mercurious.com/wordpress/?p=464</guid>
		<description><![CDATA[It took Apple 45 years to even come close to this.
Ivan Sutherland&#8217;s Sketchpad MIT thesis was covered by Create Digital Motion after I posted the video clip from MIT&#8217;s New Media Reader featuring Dr. Alay Kay from Xerox PARC give a lecture on Sketchpad. The video clip has since garnered over 10,000 YouTube views and [...]]]></description>
			<content:encoded><![CDATA[<h3>It took Apple 45 years to even come close to this.</h3>
<p>Ivan Sutherland&#8217;s <a href="http://www.cl.cam.ac.uk/techreports/UCAM-CL-TR-574.pdf">Sketchpad MIT thesis</a> was covered by <a href="http://createdigitalmotion.com/2008/05/27/back-to-the-future-1962-graphic-user-interface-still-looks-fresh/">Create Digital Motion</a> after <a href="http://www.mag.ma/mercurious/36813">I posted the video clip</a> from <a href="http://mitpress.mit.edu/9780262232272">MIT&#8217;s New Media Reader</a> featuring <a href="http://en.wikipedia.org/wiki/Alan_Kay">Dr. Alay Kay</a> from <a href="http://en.wikipedia.org/wiki/PARC_(company)">Xerox PARC</a> give a lecture on <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a>. The video clip has since garnered over 10,000 YouTube views and other &#8220;instances&#8221; of the film on video sharing sites — so appropriate given Sutherland&#8217;s contribution of the idea of a &#8220;master&#8221; and &#8220;instances.&#8221; His contributions to <a href="http://www.cadhistory.net/chapters/03_MIT_CAD_Roots_1945_1965.pdf">computer aided design history</a> extend well into its origins and beyond its final outcome.</p>
<p>Peter Kirn <a href="http://createdigitalmotion.com/2008/05/27/back-to-the-future-1962-graphic-user-interface-still-looks-fresh/">says it best</a> — what I think, he was able to say about this&#8230;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/495nCzxM9PI&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/495nCzxM9PI&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Additional Demonstration Footage Also Emerged</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/USyoT_Ha_bA&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/USyoT_Ha_bA&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<a href="http://www.youtube.com/watch?v=USyoT_Ha_bA">This Sketchpad film on YouTube: Part 1</a></p>
<blockquote><p>The computer has been, in a sense, nothing but a very elaborate calculating machine. But, now we’re making the computer be more like, almost like a “human assistant” and the computer will <strong>seem</strong> to have <strong>some</strong> intelligence.</p>
<p>It doesn’t really. Only the intelligence that we put in it.</p>
<p>{Emphasis added.}</p></blockquote>
<p style="text-align: right;">Professor Steven Coons<br />
Associate Professor of Mechanical Engineering at MIT<br />
Co-Director of The Computer Aided Design Project
</p>
<p style="text-align: right;">
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BKM3CmRqK2o&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/BKM3CmRqK2o&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Updates to Academic Site</title>
		<link>http://www.mercurious.com/wordpress/2008/03/20/professorial-site-update/</link>
		<comments>http://www.mercurious.com/wordpress/2008/03/20/professorial-site-update/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 05:50:56 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
				<category><![CDATA[Design Project]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash-Lite]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[informatics]]></category>
		<category><![CDATA[Information-Design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[Parsons]]></category>
		<category><![CDATA[Processing]]></category>
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		<guid isPermaLink="false">http://www.mercurious.com/wordpress/2008/03/20/professorial-site-update/</guid>
		<description><![CDATA[No recent posts as we focus on Professorial site

It has been awhile since posting to mercurious. However, we&#8217;ve been hard at work updating our academic site. This site now documents recent student work:

Freshmen Processing work
Muzzi, the digital pet —music player hybrid
Info Wraps, a mobile informatics research project

It also now features a commercial work samples page [...]]]></description>
			<content:encoded><![CDATA[<h3>No recent posts as we focus on Professorial site</h3>
<p><a href="http://a.parsons.edu/~davidc/"><img title="new professorial site" src="http://www.mercurious.com/wordpress/wp-content/uploads/2008/03/new-davidc.png" border="1" alt="new professorial site" /></a></p>
<p>It has been awhile since posting to mercurious. However, we&#8217;ve been hard at work updating our academic site. This site now documents recent student work:</p>
<ul>
<li><a href="http://a.parsons.edu/~davidc/#core1fall07">Freshmen Processing work</a></li>
<li><a href="http://a.parsons.edu/~davidc/#muzzi">Muzzi, the digital pet —music player hybrid</a></li>
<li><a href="http://a.parsons.edu/~davidc/#infowraps">Info Wraps, a mobile informatics research project</a></li>
</ul>
<p>It also now features <a href="http://a.parsons.edu/~davidc/portfolio/">a commercial work samples page</a> that highlights an eight-year career in the interactive media industry. Perhaps the most interesting additions include ancient works from the vault, some almost a decade old.</p>
<p>In fact, getting this site together in this manner has been long overdue.</p>
<p><a href="http://a.parsons.edu/~davidc/">» New and improved professorial site on parsons.edu</a></p>
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		<title>Space Time Play, A Catalog of How Video Games Change Our Landscape</title>
		<link>http://www.mercurious.com/wordpress/2007/10/15/space-time-play-review/</link>
		<comments>http://www.mercurious.com/wordpress/2007/10/15/space-time-play-review/#comments</comments>
		<pubDate>Mon, 15 Oct 2007 20:42:00 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
				<category><![CDATA[Book Review]]></category>
		<category><![CDATA[Academic Essay]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[Design Project]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[history]]></category>
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		<category><![CDATA[research]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[urbanism]]></category>
		<category><![CDATA[video-game]]></category>

		<guid isPermaLink="false">http://www.mercurious.com/wordpress/2007/10/15/space-time-play-review/</guid>
		<description><![CDATA[
Space Time Play — Computer Games, Architecture and Urbanism: The Next Level
» Book Website (spacetimeplay.org)
» Table of Contents (PDF)
» Introduction (PDF)
Available to the US in November 2007 from Birkhäuser and edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger, Space Time Play — Computer Games, Architecture and Urbansim: The Next Level offers readers 62 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/10/stp_cover_dc.jpg" alt="Space Time Play - Computer Games, Architecture and Urbanism: The Next Level" /></p>
<h3>Space Time Play — Computer Games, Architecture and Urbanism: The Next Level</h3>
<p>» <a href="http://www.spacetimeplay.org/">Book Website</a> (spacetimeplay.org)<br />
» <a href="http://www.spacetimeplay.org/stp_table.pdf">Table of Contents</a> (PDF)<br />
» <a href="http://www.spacetimeplay.org/stp_introduction.pdf">Introduction</a> (PDF)</p>
<p>Available to the US in November 2007 from <a href="http://www.springer.com/dal/home/generic/search/results?SGWID=1-40109-22-173742676-0%5D" target="_blank">Birkhäuser</a> and edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger, <em>Space Time Play — Computer Games, Architecture and Urbansim: The Next Level</em> offers readers 62 concise essays and interviews interspersed between 64 game, film and science-fiction book reviews, and 48 game research projects, all brilliantly organized into 5 ascending levels, sequenced into topics that build upon the theory of the editors, that video gaming has come of age as one of society&#8217;s most crucial and influential cultural artifacts. Richly illustrated and well populated with important and influential theorists, designers and academics, <em>Space Time Play</em> multi-tasks as a scholarly tome, coffee table guide to gaming, and manual of pop culture memes driven by gaming industry.</p>
<p>Steffen Walz, friend and editor of the collection, generously sent me an advance copy, and I&#8217;m thrilled to share the news of this exciting addition the growing library of scholarly treatments of gaming on culture, art, media and urbanism. The text is especially unusual in the way it will appeal to gamers and scholars alike, exemplifying how the subject matter is no longer relegated to fringe discussions of gaming&#8217;s profound influence on contemporary humanity. Every reader will find at least one game review that resonates within him or herself, whether it&#8217;s Katie Salen&#8217;s perfectly worded analysis of Alexey Pajitnov&#8217;s timeless classic Tetris or the de-mystification of the first alternate reality games (ARGs) to emerge such as EA&#8217;s <em>Majestic</em> reviewed by Kurt Squire, or <em>The Beast</em> reviewed by Dave Szulborkski, used by Spielberg to promote <em>A.I. Artificial Intelligence. </em>Readers will enjoy remembering classics such as Asterioids through Jesper Juul&#8217;s reframing it as a &#8220;forgotten futurism&#8221; or considering if SimCity informs and influences notions of urban planning and governance or simply reveals itself as simulated simulation.</p>
<p>Levels 1 and 2 situate the history of computer games as interactive play spaces and connect these basic ideas to the framework of the <a href="http://en.wikipedia.org/wiki/Ludic" title="on Wikipedia" target="_blank">Ludic</a> Metropolis, or City of Play. Along with the physical representations of space in video gaming, the urbanist modes of exchange and social intercourse are examined with many specific game and research projects. In the end, we discover how narrative environments like World of Warcraft shape identities through an interconnection of an architecture of play, socially immersive design, and timeless storytelling.</p>
<p>In Level 3, <em>Ubitquitous Games: Enchanting Places, Buildings, Cities and Landscapes,</em> the Ludic City is crafted as an actual real-life play space, broken out of the computer console, but no doubt influenced by its tendencies, parameters and tools. Examples like geocaching, locative games, ARG advertising, augmented realities, mobile media, Parkour, and others evoke an idea of gaming within true social space, the city as a game board, and the separations between game and life fully blurred.</p>
<p>In Level 4, <em>Serious Fun: Utilizing Game Elements for Architectural Design and Urban Planning</em>, the Ludic City is envisioned as a proving ground and design tool. Architects and urban planners, embracing the organic, player driven models of gaming, employ its modes towards generative and evaluative instances of complexity management and design research. Here especially, the editors posit the newly respected role of game technologies for the social causes of urbanism and design towards the common good. Skeptics of the value of gaming will certainly be challenged in this chapter, their views perhaps not resistant to the well articulated examples of how game design and technologies have already proven their value off the living room couch.</p>
<p>In the final chapter, Level 5, <em>Faites Vos Jeux: Games Between Utopia and Dystopia</em>, the editors collect examples of how games and war play an uneasy partnership on the battlefield for hearts and minds across societies, present and future-minded. This chapter also examines virtual economies, such as the Chinese Gold Miners of World of Warcraft, and in-game advertising&#8217;s rise to importance.</p>
<p>The book begins and ends with references to <a href="http://en.wikipedia.org/wiki/Spacewar%21" title="on Wikipedia" target="_blank"><em>Spacewar!</em></a>, the very first recorded instance of a video game design, a creation of MIT students in 1962 for the PDP-1, the first device with a graphic monitor, instantiating the language and context of video gaming for many years to come. In reflecting upon how quickly computer games have infiltrated the collective and individualized societies of yesterday, today and tomorrow, we cannot help but imagine their inevitability in the human condition and the importance of play, time and space.</p>
<p><strong>Verdict:</strong> An indispensable addition to the library of any interaction designer, game designer, social theorist, architect, urban planner, futurist, student or scholar, casual or fanatical gamer.</p>
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		<title>Adobe Case Study Published</title>
		<link>http://www.mercurious.com/wordpress/2007/10/03/adobe-case-study/</link>
		<comments>http://www.mercurious.com/wordpress/2007/10/03/adobe-case-study/#comments</comments>
		<pubDate>Wed, 03 Oct 2007 20:41:28 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Bluetooth]]></category>
		<category><![CDATA[Design Project]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Flash-Lite]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Parsons]]></category>
		<category><![CDATA[programming]]></category>
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		<category><![CDATA[Tsinghua]]></category>

		<guid isPermaLink="false">http://www.mercurious.com/wordpress/2007/10/04/adobe-case-study/</guid>
		<description><![CDATA[
Web Ink for Mobile Media Curriculum
Adobe published a case study on my work with students at Parsons Communication Design &#38; Technology in the area of mobile media design.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/10/screenshot1.jpg" alt="Jonah Model InfoWraps project" /></p>
<h3>Web Ink for Mobile Media Curriculum</h3>
<p><a href="http://www.adobe.com/cfusion/showcase/index.cfm?event=casestudydetail&amp;casestudyid=347583&amp;loc=en_us">Adobe published a case study</a> on my work with students at Parsons Communication Design &amp; Technology in the area of mobile media design.</p>
]]></content:encoded>
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		<title>Packing Lite: A Mobile Media Interface Design Primer</title>
		<link>http://www.mercurious.com/wordpress/2007/08/27/packing-lite/</link>
		<comments>http://www.mercurious.com/wordpress/2007/08/27/packing-lite/#comments</comments>
		<pubDate>Tue, 28 Aug 2007 02:52:20 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
				<category><![CDATA[Technical]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Computer-Graphics-System]]></category>
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		<category><![CDATA[education]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash-Lite]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[Information-Design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[nokia]]></category>
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		<guid isPermaLink="false">http://www.mercurious.com/wordpress/2007/08/27/packing-lite/</guid>
		<description><![CDATA[Article Published on Adobe Developer Center Introducing Design Principles for Flash Lite
Read Packing Lite: A mobile media interface design primer on Adobe’s Developer Center to get my perspective how to adapt to directional-pad based devices in Flash Lite. I detail the process of transferring SWF files to Nokia Series 60 devices and analyze a 4-way [...]]]></description>
			<content:encoded><![CDATA[<h3><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/08/fig16.jpg" title="Flash Lite on Series 60" alt="Flash Lite on Series 60" align="left" hspace="15" vspace="15" />Article Published on Adobe Developer Center Introducing Design Principles for Flash Lite</h3>
<p>Read <a href="http://www.adobe.com/devnet/devices/articles/packing_lite.html">Packing Lite: A mobile media interface design primer</a> on Adobe’s Developer Center to get my perspective how to adapt to directional-pad based devices in Flash Lite. I detail the process of transferring SWF files to Nokia Series 60 devices and analyze a 4-way menu example from Adobe’s Content Developer Kit (CDK).</p>
<p>»  <a href="http://www.adobe.com/devnet/devices/articles/packing_lite.html">Packing Lite</a> on Adobe.com</p>
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		<title>Adobe DevNet Article Publishing Soon</title>
		<link>http://www.mercurious.com/wordpress/2007/08/17/adobe-devnet-article-soon/</link>
		<comments>http://www.mercurious.com/wordpress/2007/08/17/adobe-devnet-article-soon/#comments</comments>
		<pubDate>Fri, 17 Aug 2007 20:15:37 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
				<category><![CDATA[Technical]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Bluetooth]]></category>
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		<category><![CDATA[education]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash-Lite]]></category>
		<category><![CDATA[Gadget Review]]></category>
		<category><![CDATA[graphics]]></category>
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		<category><![CDATA[iPhone]]></category>
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		<guid isPermaLink="false">http://www.mercurious.com/wordpress/2007/08/17/adobe-devnet-article-soon/</guid>
		<description><![CDATA[
Article to be published on Adobe Developer Center
Packing Lite: Getting Started Designing Interfaces for Mobile Media
I wrote an article/tutorial for Adobe’s Developer Center to be published at the end of August covering how to get started designing interfaces in Flash Lite on Nokia Series 60 devices. It details how to get equipped for mobile media [...]]]></description>
			<content:encoded><![CDATA[<h3><a href="http://www.adobe.com/devnet/devices/flashlite.html" target="_blank"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/08/160x114_fma.jpg" alt="Adobe Flash on Mobile" /></a></h3>
<h3>Article to be published on Adobe Developer Center</h3>
<h4>Packing Lite: Getting Started Designing Interfaces for Mobile Media</h4>
<p><a href="http://www.adobe.com/devnet/devices/articles/packing_lite.html">I wrote an article/tutorial</a> for <a href="http://www.adobe.com/devnet/devices/flashlite.html">Adobe’s Developer Center</a> to be published at the end of August covering how to get started designing interfaces in Flash Lite on Nokia Series 60 devices. It details how to get equipped for mobile media design using Flash and the Flash Lite platform, install Flash Lite content on Nokia S60 phones with Bluetooth or Nokia’s PC Suite, discusses the unique interface design challenges, and looks at an example, highlighting the issues.</p>
<p><strike>Stay tuned, as I’ll be sure to post the link to the article when it goes live.</strike> <a href="http://www.mercurious.com/wordpress/2007/08/27/packing-lite/">Article pushed live at 5 PM PST, August 17, 2007←</a></p>
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		<title>New ‘Processing’ Handbook Looks Amazing</title>
		<link>http://www.mercurious.com/wordpress/2007/07/18/new-%e2%80%98processing%e2%80%99-handb/</link>
		<comments>http://www.mercurious.com/wordpress/2007/07/18/new-%e2%80%98processing%e2%80%99-handb/#comments</comments>
		<pubDate>Thu, 19 Jul 2007 02:21:58 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
				<category><![CDATA[Book Review]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Computer-Graphics-System]]></category>
		<category><![CDATA[Design Project]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[interactive]]></category>
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		<category><![CDATA[Processing]]></category>
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		<description><![CDATA[Eagerly Awaiting Book Release; Creators Release Substantial Sample Chapters.
For the uninitiated, Processing→ is an open interactive media platform published on free software license via MIT by Casey Reas→ and Ben Fry→. Originally created as a learning tool, it is maturing through a Beta phase currently while winning tremendous support within the academic  and design [...]]]></description>
			<content:encoded><![CDATA[<h3><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/08/processing-book-cover.jpg" title="Processing Handbook Cover" rel="lightbox"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/08/processing-book-cover.thumbnail.jpg" title="Processing Handbook Cover" alt="Processing Handbook Cover" align="left" border="0" hspace="15" vspace="15" /></a>Eagerly Awaiting Book Release; Creators Release Substantial Sample Chapters.</h3>
<p>For the uninitiated, <a href="http://processing.org" target="_blank" title="Processing.org"><em>Processing</em></a>→ is an open interactive media platform published on free software license via MIT by <a href="http://reas.com/" title="Casey Reas" target="_blank">Casey Reas</a>→ and <a href="http://benfry.com/" title="Ben Fry" target="_blank">Ben Fry</a>→. Originally created as a learning tool, it is maturing through a Beta phase currently while winning tremendous support within the academic  and design community. It appears to be emerging as the [tag]Sketchpad[/tag]↔ of the future. <a href="http://en.wikipedia.org/wiki/Ivan_Sutherland" title="Ivan Sutherland on Wikipedia" target="_blank">Sutherland</a>→ would be so proud of his fellow alumni.</p>
<ul>
<li><a href="http://www.processing.org/learning/books/index.html" title="Get PDF on this page">Download Sample Chapters→</a> in PDF</li>
<li><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11251" title="Book page on MIT Press">MIT Press→</a></li>
</ul>
<p>For those in-the-know, this MIT Press release, <em>Processing: A Programming Handbook for Visual Designers and Artists</em> will be noticed on August 24, 2007. A substantial amount of the book is available in PDF format now. The free preview certainly suggests how tremendous and definitive this text is going to be.  Take a peak at this inspiring passage from the introduction.  It begins by describing the world view of Processing and the philosophy about software it epitomizes:</p>
<blockquote><p> <strong><em>Software is a unique medium with unique qualities</em></strong><br />
Concepts and emotions that are not possible to express in other media may be expressed in this medium. Software requires its own terminology and discourse and should not be evaluated in relation to prior media such as film, photography, and painting. History shows that technologies such as oil paint, cameras, and film have changed artistic practice and discourse, and while we do not claim that new technologies improve art, we do feel they enable different forms of communication and expression. Software holds a unique position among artistic media because of its ability to produce dynamic forms, process gestures, define behavior, simulate natural systems, and integrate other media including sound, image, and text. (p. 1)</p></blockquote>
<p>The introduction continues on to beautifully frame the pursuit of aesthetics through software. The free preview includes not only complete Table of Contents and Index, but also a very solid introduction to Processing and some of  fundamental concepts. It’s enough material to function as an ideal free resource for getting started, while also leaves you thirsting for more.</p>
<p>Indeed, a more comprehensive review is forthcoming.</p>
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		<title>Adobe AIR Seminar with Big Spaceship</title>
		<link>http://www.mercurious.com/wordpress/2007/07/18/adobe-air-seminar-with-big-spaceship/</link>
		<comments>http://www.mercurious.com/wordpress/2007/07/18/adobe-air-seminar-with-big-spaceship/#comments</comments>
		<pubDate>Wed, 18 Jul 2007 18:37:39 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
				<category><![CDATA[Technical]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Big-Spaceship]]></category>
		<category><![CDATA[Design Project]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[howto]]></category>
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		<category><![CDATA[lecture]]></category>
		<category><![CDATA[Object-Oriented]]></category>
		<category><![CDATA[programming]]></category>
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		<description><![CDATA[<h3><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/adobe-air-logo.png" title="Adobe AIR Logo" alt="Adobe AIR Logo" align="left" border="0" hspace="15" vspace="25" /></h3>
<h3>Adobe Integrated Runtime demonstrated by Big Spaceship.</h3>
This afternoon, Joshua Hirsch and Jamie Kosoy from Big Spaceship, here in Brooklyn, presented <em>Building Adobe AIR Applications with Flash CS3</em> on the Adobe Connect presentation service. ]]></description>
			<content:encoded><![CDATA[<h3><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/adobe-air-logo.png" vspace="25" hspace="15" border="0" align="left" alt="Adobe AIR Logo" title="Adobe AIR Logo" /></h3>
<h3>Adobe Integrated Runtime demonstrated by Big Spaceship.</h3>
<p>This afternoon, Joshua Hirsch and Jamie Kosoy from Big Spaceship, here in Brooklyn, presented <em>Building Adobe AIR Applications with Flash CS3</em> on the Adobe Connect presentation service. They did an excellent job of introducing the new capabilities of Adobe’s new desktop application delivery platform. In particular, they focused on how Flash CS3 can be used to compile AIR programs. Although still in Beta, AIR remains un-implemented in Flash CS3. The online seminar walked us through the tricky process of configuring for AIR development and introduce us to the command-line tools required to build and test AIR projects. However, Grant Skinner apparently has an extension set for Flash CS3 that assists with this process as we await Adobe’s full integration into the Publish Settings of Flash CS3. The links and notes of the presentation are posted here for reference. This post is likely to be updated and fleshed out as I process and try things out myself.<br />
<h4>What is AIR?</h4>
<p>AIR brings Flash and other web formats to desktop standalone applications. We should start to see more ‘downloadables’ once this catches on. Probably the best way to figure out AIR is to look at <a href="http://labs.adobe.com/technologies/air/samples/">some examples on Adobe Labs→</a><a href="http://labs.adobe.com/technologies/air/samples/"></a>I’ve been a fan of <a href="http://http://labs.adobe.com/technologies/kuler/">kuler→</a> ever since I started following the Adobe Labs, and discovered Apollo, the codename for AIR. This is a great example of how being able to break out of the browser will encourage creative technology to engage with us more deeply.<span id="more-82"></span><br />
<h3>Presentation Links</h3>
<h4>How to get started with AIR and Flash CS3</h4>
<ul>
<li><a href="http://www.adobe.com/cfusion/event/index.cfm?event=detail&amp;id=648909&amp;loc=en_us">Presentation Event Details</a></li>
<li><a href="http://labs.adobe.com/technologies/air/">About Adobe AIR</a></li>
<li><a href="http://labs.adobe.com/wiki/index.php/Apollo:DeveloperFAQ">AIR Developer FAQ</a></li>
<li><a href="http://labs.adobe.com/downloads/airsdk.html">Download AIR SDK</a></li>
<li><a href="http://www.adobe.com/cfusion/entitlement/index.cfm?e=labs%5Fadobeflexbuilder3">Download FLEX Builder</a></li>
<li><a href="http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/">ActionScript 3.0 Language Reference</a></li>
<li><a href="http://www.adobe.com/support/flashplayer/downloads.html">Get the Flash Debug Player</a></li>
<li><a href="https://addons.mozilla.org/en-US/firefox/addon/3469">Get FlashTracer extension for Firefox</a></li>
<li><a href="http://www.gskinner.com/blog/archives/2007/07/creating_air_pr.html">Get Grant Skinner&#8217;s AIR Panel for CS3</a></li>
<li><a href="http://labs.bigspaceship.com/blog/">Big Spaceship&#8217;s Lab</a></li>
</ul>
<h3>Raw Notes from the Presentation</h3>
<p>Here are the raw notes from the presentation. I&#8217;ll try to decipher them into more sense once I get my head around it all myself.
<pre><code> airglobal.swc locations: MAC:    /Applications/Adobe Flex Builder 3/sdks/moxie/frameworks/libs/air/airglobal.swc PC:      Program Files/Adobe Flex Builder 3/sdks/moxie/frameworks/libs/air/airglobal.swc</code> move and rename to MAC:    /Applications/Adobe Flash CS3/Configuration/ActionScript 3.0/Classes/playerglobal.swc PC:      Program Files/Adobe Flash CS3/Configuration/ActionScript 3.0/Classes/playerglobal.swc (you should make a backup of your old playerglobal.swc) AIR SDK: MAC:    Place all files in /Users/[you]/ PC:      Place files whereever you want. (I use c:AIR_SDK) Set environment variables: Right click "My Computer" Hit Properties. Go to the "Advanced" tab Click "Environment Variables" In "System Variables", under Path add path you put the sdk. If there is no Path var, you can add it. ADL syntax: adl myApp.xml Flash Tracer: After installing extension, Tools --&gt; FlashTracer Click "Options" in the bottom right of the AddOn. PC Path MUST be: C:Documents and Settings[YOU]Application DataMacromediaFlash PlayerLogsflashlog.txt Mac Path MUST be: Hard Drive:Users:[YOU]:Library:Preferences:Macromedia:Flash Player:Logs:flashlog.txt If no Logs directory or flashlog.txt file is missing, you need to add them. ADT syntax: adt -package myAirFile.air myApp.xml foo.swf bar.swf icons videos etc</pre>
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		<title>Sketchpad, The World&#8217;s First</title>
		<link>http://www.mercurious.com/wordpress/2007/07/16/sketchpad-the-worlds-first/</link>
		<comments>http://www.mercurious.com/wordpress/2007/07/16/sketchpad-the-worlds-first/#comments</comments>
		<pubDate>Mon, 16 Jul 2007 18:54:19 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
				<category><![CDATA[Academic Lecture]]></category>
		<category><![CDATA[Alan-Kay]]></category>
		<category><![CDATA[Computer-Graphics-System]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[geneology]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[interactive]]></category>
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		<category><![CDATA[Ivan-Sutherland]]></category>
		<category><![CDATA[lecture]]></category>
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		<category><![CDATA[PARC]]></category>
		<category><![CDATA[Procedural-Programming]]></category>
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		<category><![CDATA[Sketchpad]]></category>
		<category><![CDATA[video]]></category>

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		<description><![CDATA[<h3>Sketchpad, A Man-Machine Graphical Communications System.</h3>
Between 1962 and 1964, Dr. Ivan Sutherland created <em>Sketchpad: A Man-Machine Graphical Communications System</em>, arguably the world’s first computer graphics system, and non-procedural programming system.

<a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/fig31_sketchpad.jpg" title="Ivan Sutherland at the TX-2 using Sketchpad" rel="lightbox[sketchpad]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/fig31_sketchpad.thumbnail.jpg" title="Ivan Sutherland at the TX-2 using Sketchpad" alt="Ivan Sutherland at the TX-2 using Sketchpad" border="0" hspace="25" vspace="25" /></a>]]></description>
			<content:encoded><![CDATA[<h3>Sketchpad, A Man-Machine Graphical Communications System.</h3>
<p>Between 1962 and 1964, Dr. Ivan Sutherland created <em>Sketchpad: A Man-Machine Graphical Communications System</em>, arguably the world’s first computer graphics system, and non-procedural programming system.</p>
<p><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/fig31_sketchpad.jpg" title="Ivan Sutherland at the TX-2 using Sketchpad" rel="lightbox[sketchpad]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/fig31_sketchpad.thumbnail.jpg" title="Ivan Sutherland at the TX-2 using Sketchpad" alt="Ivan Sutherland at the TX-2 using Sketchpad" border="0" hspace="25" vspace="25" /></a><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/kaytalk-sketchpad-pen.jpg" title="Sketchpad Light Pen Interface" rel="lightbox[sketchpad]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/kaytalk-sketchpad-pen.thumbnail.jpg" title="Sketchpad Light Pen Interface" alt="Sketchpad Light Pen Interface" border="0" hspace="25" vspace="25" /></a><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/kaytalk-sketchpad-oop.jpg" title="Sketchpad Object Oriented System" rel="lightbox[sketchpad]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/kaytalk-sketchpad-oop.thumbnail.jpg" title="Sketchpad Object Oriented System" alt="Sketchpad Object Oriented System" border="0" hspace="25" vspace="25" /></a></p>
<p><!-- more --></p>
<h3>Video</h3>
<p><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/kaytalk-sketchpad.jpg" title="Alan Kay lectures on Sketchpad" rel="lightbox[sketchpad]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/kaytalk-sketchpad.thumbnail.jpg" title="Alan Kay lectures on Sketchpad" alt="Alan Kay lectures on Sketchpad" align="left" border="0" hspace="25" vspace="5" /></a></p>
<p>In this video, Dr. Alan Kay, from PARC, discusses Sketchpad and its significance in determining the nature of Object Oriented graphical interfaces.</p>
<p>[flash http://www.youtube.com/v/495nCzxM9PI]<br />
<br clear="all" /></p>
<h3>Geneology</h3>
<p><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/damer_bushytree_os_evolution.gif" title="Computing Family Tree" rel="lightbox[sketchpad]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/damer_bushytree_os_evolution.thumbnail.gif" title="Computing Family Tree" alt="Computing Family Tree" align="left" border="0" hspace="25" vspace="5" /></a>In this <a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/damer_bushytree_os_evolution.gif" title="Computing Family Tree" rel="lightbox[sketchpad]">Computing Family Tree diagram◊</a>, note how Sketchpad is considered the origination point for the modern operating system, as we know it.<br />
<br clear="all" /></p>
<h3>Links</h3>
<ul>
<li><a href="http://www.cl.cam.ac.uk/techreports/UCAM-CL-TR-574.pdf" target="_blank">Sketchpad, PhD. Dissertation</a>, .pdf (3.9 MB) ↓</li>
<li><a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad, <em>Wikipedia→</em></a></li>
<li><a href="http://www.youtube.com/watch?v=495nCzxM9PI">Sketchpad, <em>YouTube</em>→</a></li>
<li><a href="http://www.archive.org/details/AlanKeyD1987">Sketchpad, <em>Archive.org</em>→</a></li>
</ul>
<h3>See Also</h3>
<p><a href="http://www.mercurious.com/wordpress/2007/06/21/lecture-the-origins-of-interactive-media/"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/picture-1.thumbnail.png" title="Lecture Title Origins and Futures" alt="Lecture Title Origins and Futures" align="absmiddle" border="0" hspace="25" vspace="25" /></a><a href="http://www.mercurious.com/wordpress/2007/06/21/lecture-the-origins-of-interactive-media/">Lecture: The Origins of Interactive Media ↑</a></p>
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		<title>Memex, The Dawn of Informatics</title>
		<link>http://www.mercurious.com/wordpress/2007/07/16/memex-the-dawn-of-informatics/</link>
		<comments>http://www.mercurious.com/wordpress/2007/07/16/memex-the-dawn-of-informatics/#comments</comments>
		<pubDate>Mon, 16 Jul 2007 18:53:49 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
				<category><![CDATA[Academic Lecture]]></category>
		<category><![CDATA[Design Project]]></category>
		<category><![CDATA[Dr.-Vannevar-Bush]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Gadget Review]]></category>
		<category><![CDATA[geneology]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[hypertext]]></category>
		<category><![CDATA[informatics]]></category>
		<category><![CDATA[Information-Design]]></category>
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		<description><![CDATA[<h3>“AS WE MAY THINK” BY DR. VANNEVAR BUSH</h3>
Originally published in the <em><a href="http://www.theatlantic.com/" target="_blank">Atlantic Monthly</a>→,</em> “<a href="http://www.theatlantic.com/doc/print/194507/bush" title="Original article as it appeared in the Atlantic Monthy...">As We May Think→</a>” (July, 1945), a member of the Manhattan Project proposes the [tag]Memex[/tag]↔, a sort of microfilm-based knowledge desk. Many consider the Memex to be the pre-digital precursor to the idea of the Web and Internet as we know it today. It may reflect the dawn of the information age.

<a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/memex_2.jpg" title="Memex diagram" rel="lightbox[memex]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/memex_2.thumbnail.jpg" alt="Memex diagram" /></a><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/vannevar_bush_portrait.jpg" title="Dr. Vannevar Bush, creator of the Memex" rel="lightbox[memex]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/vannevar_bush_portrait.thumbnail.jpg" alt="Dr. Vannevar Bush, creator of the Memex" /></a><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/camera_edit.jpg" title="Memex camera diagram" rel="lightbox[memex]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/camera_edit.thumbnail.jpg" alt="Memex camera diagram" /></a>]]></description>
			<content:encoded><![CDATA[<h3>“AS WE MAY THINK” BY DR. VANNEVAR BUSH</h3>
<p>Originally published in the <em><a href="http://www.theatlantic.com/" target="_blank">Atlantic Monthly</a>→,</em> “<a href="http://www.theatlantic.com/doc/print/194507/bush" title="Original article as it appeared in the Atlantic Monthy...">As We May Think→</a>” (July, 1945), a member of the Manhattan Project proposes the [tag]Memex[/tag]↔, a sort of microfilm-based knowledge desk. Many consider the Memex to be the pre-digital precursor to the idea of the Web and Internet as we know it today. It may reflect the dawn of the information age.</p>
<p><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/memex_2.jpg" title="Memex diagram" rel="lightbox[memex]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/memex_2.thumbnail.jpg" alt="Memex diagram" /></a><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/vannevar_bush_portrait.jpg" title="Dr. Vannevar Bush, creator of the Memex" rel="lightbox[memex]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/vannevar_bush_portrait.thumbnail.jpg" alt="Dr. Vannevar Bush, creator of the Memex" /></a><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/camera_edit.jpg" title="Memex camera diagram" rel="lightbox[memex]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/camera_edit.thumbnail.jpg" alt="Memex camera diagram" /></a></p>
<p>I am constantly referring to the Memex in my [tag]lectures[/tag]↔ and research as a significant historical precedent to modern informatics, information design, hypertext and interactive media.</p>
<p><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/damer_bushytree_os_evolution.gif" title="Computing Family Tree" rel="lightbox[memex]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/damer_bushytree_os_evolution.thumbnail.gif" title="Computing Family Tree" alt="Computing Family Tree" align="left" /></a>A <a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/damer_bushytree_os_evolution.gif" title="Computing Family Tree" rel="lightbox[memex]">diagram depicting “Computing’s Family Tree”◊</a> sources the Memex at the root of all modern operating systems. See also Dr. Ivan Sutherland&#8217;s [tag]Sketchpad[/tag]↔ for the world&#8217;s first interactive computer graphics system.<br />
<br clear="all" /></p>
<h3>Links</h3>
<ul>
<li><a href="http://www.theatlantic.com/doc/print/194507/bush">Original article, <em>Atlantic Monthly</em>→</a></li>
<li><a href="http://en.wikipedia.org/wiki/As_We_May_Think" title="Wikipedia">“As We May Think”, <em>Wikipedia</em>→</a></li>
<li><a href="http://en.wikipedia.org/wiki/Memex">‘Memex,’ <em>Wikipedia</em>→</a></li>
<li><a href="http://en.wikipedia.org/wiki/Informatics">‘Informatics,’ <em>Wikipedia→</em></a></li>
</ul>
<h3>See Also</h3>
<p><a href="http://www.mercurious.com/wordpress/2007/06/21/lecture-the-origins-of-interactive-media/">Lecture: The Origins of Interactive Media ↑</a></p>
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		<title>Red Studio: Teaching Design at Tsinghua</title>
		<link>http://www.mercurious.com/wordpress/2007/07/13/red-studio-teaching-design-at-tsinghua/</link>
		<comments>http://www.mercurious.com/wordpress/2007/07/13/red-studio-teaching-design-at-tsinghua/#comments</comments>
		<pubDate>Fri, 13 Jul 2007 21:23:03 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
				<category><![CDATA[Academic Essay]]></category>
		<category><![CDATA[Beijing]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[China]]></category>
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		<category><![CDATA[education]]></category>
		<category><![CDATA[Fuwa]]></category>
		<category><![CDATA[Olympics]]></category>
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		<guid isPermaLink="false">http://www.mercurious.com/wordpress/2007/07/13/red-studio-teaching-design-at-tsinghua/</guid>
		<description><![CDATA[<img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/red-studio-logo.png" title="Red Studio: Teaching Design at Tsinghua" alt="Red Studio: Teaching Design at Tsinghua" align="left" border="0" /> Design Professor reflects on his experience teaching at the Academy of Arts and Design at Tsinghua University, Beijing, China, over the summer of 2007.]]></description>
			<content:encoded><![CDATA[<h3>Design Professor reflects on experience teaching design in Beijing during Summer of 2007.</h3>
<p><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/red-studio-logo.png" title="Red Studio: Teaching Design at Tsinghua" alt="Red Studio: Teaching Design at Tsinghua" align="left" border="0" /></p>
<p>As a professor of media design at Parsons The New School for Design, I was invited on Chinese grant funds to teach a month-long intensive design workshop at the Art and Design Academy at Tsinghua University in Beijing as part of China’s recent national initiative to embrace Western modes of thinking and educational approaches. Tsinghua is one of China’s most prestigious and perhaps well-funded institutions, often compared to MIT as a bastion of brainy, competitive, but brilliant national minds. Judging by the newly opened art academy building designed by American architectural firm, 70 million RMB (US$ 9.3 million) is a small price to pay for a world-class design education facility. Indeed, compared to our cramped quarters at Parsons, somewhat scattered throughout real-estate challenged Greenwich Village, I was afflicted with space lust as I wandered, upon arrival, through a dizzying maze of studios, workspaces, classrooms, offices, galleries, art supply and book stores. The academy even sports a Starbucks-style coffee shop where baristas pull lattes for a fraction of the cost of our all-too-familiar daily grandé. The more I discovered about the Tsinghua Art and Design academy, the more I appreciated how the university, and by-proxy, the Chinese government, invests heavily in the importance of a Westernized (or maybe Globalized) higher learning design education. At the same time, I couldn’t help but wonder if America’s investment in our own creative capital could measure up. The last time I checked back home, primary and secondary art education was being eviscerated in favor of test prep education, art college enrollments were flat and the national mood was generally complacent and decadent. Clearly, being here, it is understood that China’s globalizing ambitions imagine itself someday becoming the world’s creative agency, and not just its factory.</p>
<p><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/academy-sign.jpg" title="Academy of Arts and Design, Tsinghua University, Beijing" rel="lightbox[artacademy]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/academy-sign.thumbnail.jpg" alt="Academy of Arts and Design, Tsinghua University, Beijing" /></a><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/art-academy-2.jpg" title="Academy of Arts and Design, Tsinghua University, Beijing" rel="lightbox[artacademy]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/art-academy-2.thumbnail.jpg" alt="Academy of Arts and Design, Tsinghua University, Beijing" /></a><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/art-academy.jpg" title="Academy of Arts and Design, Tsinghua University, Beijing" rel="lightbox[artacademy]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/art-academy.thumbnail.jpg" alt="Academy of Arts and Design, Tsinghua University, Beijing" /></a></p>
<p>This idea is underscored when considering the process of designing many of the identity systems for China’s current national obsession: preparing for the 2008 Olympiad, as it extends its unique culture, language and hospitality to the rest of the world. Typically in the West, design products, such as a visual identity system, are outsourced to a private design agency, through an arduous and competitive design bid process. Rather than become the mother client for its homegrown but nascent design firm industry, China tapped its own universities, in keeping with its deeply historical respect for scholars. Instead of farming out the work to lowest bidding, but hottest design and branding firm, the Beijing Olympic Committee ‘hired’ its own university design professors to create for the Olympics 2008. In particular, the official mascots of Beijing 2008 were conceived and born in these shiny new halls of the Art and Design Academy under the direction of Professor Wu, a high-ranking member of the Party. Although, somewhat insipidly and overly cute by Western standards, the set of five mascots cleverly epitomize cultural memes of China, symbolize aspects of the Olympic spirit, the elements of nature, and even form a language pun in Mandarin, when their names are properly sequenced. They are unmistakably an inside job. Until the court of public opinion meets next summer along with merchandising sales and media ratings, the verdict is out on Fuwa, the Five Friendlies.<a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/fuwa.png" title="Fuwa" rel="lightbox[artacademy]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/fuwa.png" title="Fuwa" alt="Fuwa" border="0" hspace="5" vspace="25" /></a><br />
During my workshop with a group of 23 second-year Tsinghua Art Academy undergraduates, I easily encountered their reputation to be hard working, competitive, and brilliant. However, I also confirmed some of the stereotypes originating from preconceived notions about Chinese students. These students lacked some of the core conceptual capabilities notable in their Parsons counterparts, especially the ability to think critically and innovate rather than absorb and merely emulate. They also seemed to suffer from an obsession with cute character culture, an influential import from neighbors Japan and Korea.</p>
<p><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/parsons-cdt-logo.png" title="Parsons The New School for Design" alt="Parsons The New School for Design" align="left" border="0" />I knew that I was brought here to broaden their perspectives, and export not only my practical experience working in the New York City interactive design industry, but also to engender an appreciation for original thinking, true creativity, and help them discover more sophisticated design frameworks that extend beyond character artwork. At the same time, I knew that it would be senseless to attempt re-education in my own Maoist ‘Cute Cultural Revolution’ and repress their love for all that is cuddly in favor of an American style hyper-pragmatism as I critiqued their design forms and motifs. Instead, I would need to devise a means to hybridize the decidedly modern but Eastern compulsion to express profound concepts through a cartoon character, with our decidedly post-modern Western fixation with design models that valorize a purity of form in a luxuriously ironic package. Perhaps, the Beijing Olympics offered the ideal opportunity to combine these two perspectives as subject matter for a design project well suited to nurture the advancement of both my Tsinghua students and my own at Parsons. My statistically insignificant dent in the trade deficit with China during this month of export — the precious resource of American ingenuity — would need to return another kind of investment. This exchange had to reinforce my understanding of what needed to be imported back to Parsons in hope of contributing towards preserving, if not reinvigorating, our own national endeavor to lead the world in idea creation.</p>
<p>There’s a giant generation of Chinese artists and designers starting to emerge into the global creative economy. Former Red Guards and victims of the Cultural Revolution, alike, raised these young minds. They possess a passion to succeed where their parents did not, perhaps could not. The US must acknowledge this newly emerging Red Studio in the anticipation of a marketplace of ideas and economies that will only become more intertwined with Chinese-American interests and competition. After the closing ceremonies of Beijing 2008 conclude, and the torch extinguishes, incalculable tons of unpurchased Five Friendlies Olympic junk will probably be land-filled or ‘donated’ to Africa. It may seem a colossal waste of resources on cuteness, but China’s Red Studio will enjoy having penned history’s greatest Olympic mascot, and perhaps most merchandised state sponsored character design.</p>
<p><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/academy-scuplture.jpg" title="Academy of Arts and Design, Tsinghua University, Beijing" rel="lightbox[artacademy]"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/academy-scuplture.thumbnail.jpg" alt="Academy of Art and Design Sculpture" /></a></p>
<h3>See Also</h3>
<p><a href="http://www.mercurious.com/wordpress/2007/06/20/project-olympic-mobile-visitors-guide/" title="Olympic Mobile Users Guide"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/mobilescreenshots.thumbnail.gif" title="Olympic Mobile Users Guide" alt="Olympic Mobile Users Guide" align="left" border="0" hspace="15" vspace="15" /></a><a href="http://www.mercurious.com/wordpress/2007/06/20/project-olympic-mobile-visitors-guide/">Project: Olympic Mobile Visitors Guide ↑</a> <br clear="all" /></p>
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		<title>Lecture: The Origins of Interactive Media</title>
		<link>http://www.mercurious.com/wordpress/2007/06/21/lecture-the-origins-of-interactive-media/</link>
		<comments>http://www.mercurious.com/wordpress/2007/06/21/lecture-the-origins-of-interactive-media/#comments</comments>
		<pubDate>Thu, 21 Jun 2007 17:30:41 +0000</pubDate>
		<dc:creator>mercurious</dc:creator>
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		<guid isPermaLink="false">http://www.mercurious.com/wordpress/2007/06/21/lecture-the-origins-of-interactive-media/</guid>
		<description><![CDATA[<a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/picture-3.png" rel="lightbox[lecture]" title="Lecture Thumbnail"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/picture-3.thumbnail.png" align="left" alt="Lecture Thumbnail" /></a>
<h3>The Origins of Interactive Media.</h3>
A brief examination of two influential American scientists who pioneered the idea of interactive information systems and graphics. <a href="http://www.mercurious.com/wordpress/2007/07/16/memex-the-dawn-of-informatics/">Dr. Vannevar Bush, The Memex↑</a> and <a href="http://www.mercurious.com/wordpress/2007/07/16/sketchpad-the-worlds-first/">Dr. Ivan Sutherland, Sketchpad↑</a>. Their research accomplishments resonate through every aspect of modern computing. A lecture given on Thursday, June 21, 2007, 13:30, Room B413 at the Academy of Arts &#38; Design, Tsinghua University.Sponsored by Information Art &#38; Design in collaboration with Communication Design &#38; Technology, Parsons The New School for Design. ]]></description>
			<content:encoded><![CDATA[<h3><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/picture-1.png" alt="Lecture Title Origins and Futures" title="Lecture Title Origins and Futures" border="0" /></h3>
<h2>The Origins of Interactive Media.</h2>
<h3>交互式多媒体的起源</h3>
<p>A brief examination of two influential American scientists who pioneered the idea of interactive information systems and graphics. <a href="http://www.mercurious.com/wordpress/2007/07/16/memex-the-dawn-of-informatics/">Dr. Vannevar Bush, The Memex↑</a> and <a href="http://www.mercurious.com/wordpress/2007/07/16/sketchpad-the-worlds-first/">Dr. Ivan Sutherland, Sketchpad↑</a>. Their research accomplishments resonate through every aspect of modern computing. A lecture given on Thursday, June 21, 2007, 13:30, Room B413 at the Academy of Arts &amp; Design, Tsinghua University.Sponsored by Information Art &amp; Design in collaboration with Communication Design &amp; Technology, Parsons The New School for Design.</p>
<p>Lecture downloads available below.</p>
<h3>Lecture Images</h3>
<p><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/picture-3.png" rel="lightbox[lecture]" title="Lecture Thumbnail"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/picture-3.thumbnail.png" alt="Lecture Thumbnail" /></a></p>
<p><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/lecture-photo.jpg" rel="lightbox[lecture]" title="Lecture at Academy of Art and Design"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/lecture-photo.thumbnail.jpg" alt="Lecture at Academy of Art and Design" /></a></p>
<p><a href="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/picture-4.png" rel="lightbox[lecture]" title="Lecture Poster Thumbnail"><img src="http://www.mercurious.com/wordpress/wp-content/uploads/2007/07/picture-4.thumbnail.png" alt="Lecture Poster Thumbnail" /></a><!-- more --></p>
<h3>Lecture Downloads</h3>
<p>» <a href="http://mercurious.com/wordpress/wp-content/uploads/2007/07/Lecture-OriginsFutures-web.pdf" target="_blank" title="Lecture: Origins and Futures">Download Lecture PDF</a>↓ (6.5 MB)</p>
<p>» <a href="http://mercurious.com/wordpress/wp-content/uploads/2007/07/DavidCarroll-Lecture-OriginsFutures.ppt.zip">Download Lecture PowerPoint with QuickTime video ZIP</a> ↓ (135 MB)</p>
<p>» <a href="http://mercurious.com/wordpress/wp-content/uploads/2007/07/LecturePoster-OriginsFutures-web.pdf" target="_blank" title="Lecture Poster: Origins and Futures">Download Lecture Poster PDF</a> ↓ (780 KB)</p>
<p>» <a href="http://mercurious.com/wordpress/wp-content/uploads/2007/07/Lecture-OriginsFutures.swf" target="_blank" title="Open Lecture in Flash Player">View Lecture SWF in a Popup Flash Player</a> → (20 MB)</p>
<h3>See Also</h3>
<ul>
<li><a href="http://www.mercurious.com/wordpress/2007/07/16/memex-the-dawn-of-informatics/"> <em>Memex, The Dawn of Informatics</em></a>↑</li>
<li><a href="http://www.mercurious.com/wordpress/2007/07/16/sketchpad-the-worlds-first/"><em>Sketchpad, The World&#8217;s First</em></a>↑</li>
</ul>
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